Selection of Clients

  • Berghs School of Communication. Active full service agreement for 3D rendering lab. Guidance on choosing computers and server hardware and software, for 3D animation, VR/AR, projection mapping, and file sharing/backups.
  • TBA. Lead Developer & Technical Artist (C#, Unity, Resolume, IoT), incl. guidance on choosing computer hardware, software and other specialized equipment.
  • Swedish Institute. Technical Director and 3D Artist for two projection mappings, incl. guidance on choosing computer hardware and software for projection mapping and VR.
  • BankerWesselGuidance on choosing computer hardware for Adobe CC, 3D rendering and VR/AR.
  • The National Museum of Science and Technology. Technical Director for projection mapping.
  • Jaguar. C# coding and look development in Unity.
  • Modern Times Group. Interactive hologram, made with Unity, C#, Cinema 4D, After Effects and Kinect. Incl. choosing and configuring hardware.
  • Beckmans College of Design. Guidance on choosing computer hardware and software for Adobe CC, 3D animation and VR/AR.
  • NTI Gymnasiet Stockholm. Help with purchasing and importing HoloLen.
  • Berghs School of Communication. Workshops on VR/AR/HoloLens (incl. full body motion capture), and projection mapping.
  • MTG Technology and MTG Studios. We had a one-year collaboration in which I was responsible for R&D, purchasing and testing of both software and hardware (VR/AR/HoloLens/Meta/360-video/3D-scanning/motion capture).
  • Konstfack Dep. of Teacher Education. Demo/workshop on VR/AR/HoloLens, as part of a conference on Digitalization.
  • Kungl. Tekniska Högskolan (KTH). Lectures on computer hardware/software for live audio/visual performance, interactive art installations/projection mapping, 3D rendering and VR/AR.
  • Konstfack Dep. of Fine Arts. Guidance on choosing computer hardware and software for 3D animation, VR/AR and Projection Mapping.
  • Kungl. Musikhögskolan (KMH). Lectures on computer hardware/software for live audio/visual performance and interactive art installations/projection mapping.
  • Hyper Island. Lectures on VR/AR and computer hardware/software for live audio/visual performance, interactive art installations/projection mapping and 3D rendering.
  • National Institute of Technology – KOSEN (Kagoshima, Japan). Workshops on VR/AR/HoloLens, incl. hand tracking and 3D-scanning.
  • OF Course (Beijing and Sanghai, China). Workshops on VR/AR/HoloLens, incl. hand tracking and 3D-scanning.
  • Taipei National University of the Arts (Taiwan). Lecture on computer hardware/software for live audio/visual performance and interactive installations/projection mapping.
  • Internationale Filmschule Köln. Workshops on VR/AR/HoloLens, incl. full body motion capture and hand tracking, for students at the Digital Narrative master program.
  • SRH Hochschule der populären Künste | hdpk Berlin. Workshops on VR/AR/Hololens, incl. hand tracking and 3D modelling.
  • Audiovisuell Produktion, at Dalarna University. from 2010 to 2017 I had a 360-responsibility as part of my employment as Associate Professor, researching and implementing large quantities of technology (Audio/Visual; computer hardware and software, projectors, VR/AR, and much more).
  • Microsoft, in collaboration with Nine Yards and Fotografiska. Content production and media server/computer operation/large scale projections.
  • Spotify, in collaboration with Nine Yards. Content production and media server/computer operation/large scale projection mapping.
  • Swedish Public Service Television (SVT), in collaboration with Wow by Rewir. Content production and media server/computer operation/large scale projections.
  • Kommunal, in collaboration with Ruth. Software development, content production and media server/computer operation/projections, for interactive installation.
  • Färgfabriken. Exhibition/guided introduction to VR/AR/HoloLens, as part of VR Sci Fest.
  • Carlsberg, in collaboration with Grandins Flying Circus. Media server/computer operation/multiple projections.
  • Nike, in collaboration with Kim Petersen. Media server/computer operation/large scale projections.
  • Winkelfilm. Guidance on choosing computer hardware and software for 3D animation, 3D-rendering and projection mapping.
  • Håkan Lidbo Audio Industries. Setting up multiple WordPress sites, and tweaking theme designs.
  • ANA GNUČČI RAB (Sony Music). Setting up WordPress site, and tweaking theme design.
  • Having run my own business since 2007, I’ve done all the security, technical and production work myself, meaning today I have vast experience and understanding in the needs of Businesses in the Small to Medium size segment (SMB).
  • Throughout the years I’ve been successfully guiding and helping a very large amount of associates, on a singular/personal basis.
  • Add to that, a deep and well explored interest – practical, theoretical and philosophical, in encryption /privacy /anonymity /security.

*References provided upon request.